Matthew: Before it can feel like Diablo, it really has to play like Diablo. And we always knew that one of the challenges in bringing a game like Diablo to mobile was always going to be the controls. So, we take a look at the classes, but I’m sure a lot of you are wondering, how it controls? And at Blizzard, one of our values is: Control is King. Wyatt: Alright, so we do look forward to being able to add additional classes over time, and we’ll listen and be following the conversation in the community to see what players are looking for, and what makes sense. Kris: My favorite in Diablo II was the Necro, but for Diablo Immortal, I would love to see a Witch Doctor. Matthew: Alright? Assassin! THE PEOPLE HAVE SPOKEN!!! So I would like to see in our future, I would like to see the Assassin. Matthew: And since I actually have the stage, I get a vote. So we hope to add additional classes over time. But Diablo Immortal is a game that we hope to expand over time through live content patches. Wyatt: Alright, so those are the six classes we’ll have at launch for Diablo Immortal. To prepare, we’ve put together a short video so you can see what Diablo Immortal classes look like in action. And I know what many of you would also like to be able to see, is to have a look at the classes and how the game plays. So, far we’ve talked about shared public zones, we have Instance Dungeons, and we have a capital city.
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